Honestly, I'm half sure mine is a strategy that just never occurred to the devs, or I'm sure it'd have a kludged-in nerf. Which, incidentally, is bullshit - the game tries to encourage exactly what you're doing. I gotta be honest - that's one of the best reasons not to run a consistently-leveled roster*. I can't recruit anymore guys to throw into a lowbie dungeon either. The game sticks me in this position and then refuses to budge until I throw my undergeared guys who I can't afford to upgrade into a dungeon. This "Oh sorry, you must run % of a dungeon before a real week passes" crap is bullshit. Even though I advance three fucking weeks and take 20 stress on 4 guys each, the game does not play by the rules it's put forth. I do the same thing again for the next week. I load up a party of Level 5s and retreat them from the dungeon immediately. So since I've been save scumming I experiment. And my lower level tank for next week? Declares he needs to stay and pray some more. Vestal and Bounty Hunter go Hopeless and Irrational, Leper pulls through with Focused, Helion is right on the brink. Single Vestal healing has the party at mid life for most of the dungeon. The fucking Butcher Pig crits with pretty much every single mace ball to the face. ![]() I run a Champion Dungeon even though a) I don't have level 5 weapons and b) I can barely afford level 5 armor and skills for the party that's going in. ![]() I put the tank in stress treatment so he's fresh for the last boss fight in Veteran. So I've hit level 5 in most of my roster except for 1 party still leveling to catch the bosses I missed along the way.
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